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4September Day 6

Day 6 the summary<o:p></o:p>

Today Ifinished T3 Return of Darkness.<o:p></o:p>

And also today, Womana/Studio Style and ThunderBlade/Protovision, two of my oldest C=64 friends, got married, and that even to each other! :) Idedicate my victory over Morgul to them and wish them all the best for the commonrest of their lives.<o:p></o:p>

Well, Iknow I've been quite unforgiving to T3 so far. Ihave picked on many details and continuously compared the game to The Master'sworks. That'sright. On the other tentacle, Ihave spent six long nights with the game and despite leaving the computer angry and frustrated at times, Ienjoyed exploring it, eager like a little boy unpacking his Christmas presents anytime the screen said Loading Level X-Y. Many times my eyes went wide and shining and only in a few cases Ifound new grey socks in the box.<o:p></o:p>

Ifinished the game four hours ago but Istill haven't turned off my C=64. It'son, showing the title screen and playing the music. Although my tears already dried up,Iwant to keep the spirit of the moment for while. I'll save a complex assessment of the game for the final review not least because Istill want all my pro and con feelings for the game to settle down.<o:p></o:p>

Level 51 Up, up and away<o:p></o:p>

Up, up and away. Originally, this wasthe name of a level in a C=64 game. (Can anyone help me out and paste into the discussion where it'sfrom? Ijust can't remember and it'sdriving me crazy. :-D) This is the perfect time to recycle the name. We already know, mainly thanks to Vip, that T3 incorporates many elements from Amiga Turricans. Iplayed only Turrican II on Amiga, and that just once. Most of the game was the same as on the C=64, except for Level 52, which is a flying Level on the C=64, while on the Amiga, it'sabout jumping and using some elevators. Idon't know for what reasons Manfred decided to go a different way on the C=64 but years later we have a jumping Level 51 at hand.<o:p></o:p>

Despite being a two-directionally-only-scrolling, this Level is completely different from the previous world. The great atmosphere set before entering Level 4is back, being aided by a perfect music for these moments of climbing up to meet the Emperor.<o:p></o:p>

Houff! The previous world, that was an exhausting dash, not to even mention the guard of the entrance to this one! So, finally I'm here, hoping Ican take a little rest. Walls all around me , so Ilook up and am stricken by a fit of dizziness. Iseem to be on the bottom of an immense cylinder. Ican't see any ceiling, it just seems to goup for ever.<o:p></o:p>

Imust have given Morgul'sempire a mighty blow already, as it seems the Emperor has retreated to the ancient Tower</st1:PlaceType> of <st1:PlaceName>Thurrull</st1:PlaceName></st1:place>, which has been reported as deserted for thousands of years. This sanctum was built into a mountain massive and it can be seen. Ican see skeletons of the monsters known as THE Aliens on Earth emerging from the walls. Imight be forced to step on some of them where my human power is not enough to jump from one steel platform to another. The column seems to be endlessly high and Istill don't know how Ican climb the parts where there are meters of plain walls with no chance to catch on anything. Ihave to try at least. Ican't give up first, it'smy duty, and second, Ifeel that my destiny is coming closer with every step.<o:p></o:p>

Hmm, this platform looks different from the others. What if Oooooooh! Acceleration of several g'scrushes me it'san elevator pad! I'm going up very fast, collect an extra life and bang! Hey, that was my head! Good old spacesuit resisted the impact but the elevator dematerialized and I'm falling down again Huh the pad is again where Imet it before. There must be a wormhole system. Maybe the <st1:place><st1:PlaceType>Tower</st1:PlaceType> of <st1:PlaceName>Thurrull</st1:PlaceName></st1:place> has been deserted for millenia, but the technology the Ancients had is just amazing! I'm slowly proceeding to an idea how to get up, if there'sany end of this Tower, at least for me. Ihave to leave the pad before it dematerializes and jump to the closest part of solid ground I'll see. It will need a lot of care but it might work.<o:p></o:p>

After a while I'm getting good at it, making progress. The Tower is really almost deserted. Only now and then Imeet some blood-thirsty birds and some automatic guns and missiles still haven't given up. Unfortunately, while jumping offan elepad,a meeting with one such bird costs me the rest of my energy. Ishall be reborn, still having 5lives left. HEY! ISHALL BE REBORN, ISTILL HAVE 5LIVES LEFT!!! Nothing happens. The screen is there, the monsters are there but the time stopped and I'm nowhere to be seen.<o:p></o:p>

Do yourself a favour and do not die while travelling on the elepads or maybe also just jumping. If you're unsure whether you can make it past some stage of the Level, rather wait until the time goes out and your energy replenishes, or have yourself killed, standing on the ground. The game crashing here is extremely frustrating, as you've already spent around an hour with it and also you're very close to meeting your destiny or your Creator, should Morgul turn out to be the stronger one out of you two.<o:p></o:p>

Mmmkay, Vip calls this fast forward.<o:p></o:p>

I'm already quite high. Iwouldn't like to fall back down the kilometers Ihave climbed already. Being weakened by some guns which caught me unprepared on the way, I'm approaching a bigger platform. Ooops! Two birds waiting until Iget close! 6lives left this time. That'sone too much, Iguess! Ijump to the platform and stop moving, waiting for what has to be. The beak of one of them is the last thing Isee. Flash of light! I'm back! Alive again, yooohooo! Yay, he-hey-hey, don't you know that I'm going up, up and away! Singing this old song for myself, Igo on, pad after pad, platform after platform. Ifeel deadbeat, concentrating just on the next point Iwant to reach.<o:p></o:p>

Suddenly there'snowhere up to go. What'sthat? WOW! Door, a door, Imade it!!! Itake several deep breaths. The atmosphere of the Tower is vibrating with the near presence of Morgul. Iconcentrate<o:p></o:p>

My life so far Listening to the dreams of my little sister when we both were kids. Her fantastic visions staid in my head for years and might well be responsible for my decision to travel the Universe for the Freedom Forces.My first mission. The biomechanical world of Katakis.The fight with the alien R-Type civilization, being technically much less advanced but the Freedom Forces had only old spaceships available and there were moments Ithought Iwouldn't return. They called me the best. They sent me to penetrate the Empire and kill Morgul I and it turned out to be the most challenging and at the same time wonderful mission Icould have. Some years later, The Machine tried to complete what Morgul left unfinished. Ithought that was the Final fight. God knew Ineeded a rest. That was the first time Irealized that the further adventures of the civilization as we know it depended on me. Imade it. Later, they sent me to the Dark Part of the galaxy where the evolution brought out another clone of the expansive Katakis life form. Ienforced the peace. And now Iam here, almost dead of fatigue, knowing that Morgul II is near. He'sgot nowhere else to go and will surely fight with all the power. If Idie here, he'll execute his might over his realm again and the Empire will expand faster than we thought until now the technology I've seen on the way will make it possible. Igather all my power, Iencircle my mind around every living creature whose hopes for the future Iembody.<o:p></o:p>

Come what may. Igo throughthe door.<o:p></o:p>

Level 52 Morgul II<o:p></o:p>

I'm in a huge chamber. The vibrations in my mind are getting stronger and stronger. So Morgul II, the Emperoris coming at last Oh my God!<o:p></o:p>

You didn't really think I'd tell you about the final fight, did you? All Ican say is that even though to me the final confrontation felt a bit more like the final fight from Myth than from Turricans, Ican guarantee you a lot of challenging action and a feeling of satisfaction, if you make it, that is. Personally, Iwon with my last life and almost no energy left. But it was worth it.<o:p></o:p>

Level 53 Now a warrior needs to rest<o:p></o:p>

Neither am Igoing to tell you about the endsequence. But Ipromise you that if you're a Turrican fan, you'll feel home. At least Ifelt so much home that Icried in front of the screen. An old geezer almost in my thirties, imagine that! :)<o:p></o:p>

And that'sit. Now you'll have to wait for Vip to add his view in his parallel diary and then we'll bring you a shorter, but the more sorted out reviewof the game with screenshots etc.<o:p></o:p>

Anyway, even though the final review of the game will not feature only positive response to T3, there'sone thing Iwant to say right now: Thank you, AEG! You set the old fire inside me alight again after many years. Thank you.<o:p></o:p>

<o:p></o:p>

3September Day 5

Level 41 The Great Gianna'sBrother Part1

Another day, another world It doesn't make a rhyme, but the ending is and remember: Shoot or die! anyway. And sometimes even that is not enough.

The whole T3 game is a big tribute to The Master, mixing elements from Turrican Iand II while adding some bits from Katakis, Enforcer and even R-Type. What? The list is not complete? Mmmkay, you're right. Where'sGianna? The answer is: in Level4.

Icome roundin a post-industrial desert. Concrete, steel and rocks under my feet and ruins of a once-proudcity in the background. I'm on the very left, so let'sgo to the right! Yeah, let'sdo some serious jogging! Ooops, a walker! I'm already too close, so let'sjump it! WHAT? No up'n'down scrolling? Furthermore, Imissed the walker, so I'm going to chase it to the left. WHAAAT? No scrolling to the left? Do you want to tell me that there'sjust 1-directional scrolling in thisLevel?

Yes, this Level is a classic jump'n'run'n'shoot. The walker seems to be wearing a baseball cap. First you have to shoot the cap off its head and then you can do away with the beast. And let'srun to the right, to the right, to the right. There'sa hole in my soul eh, Imean in the ground woaaaaah! What did Isay about unfair deaths? And some of the gaps in the ground are pretty wide. It's pretty haaaaaaaaaaa. Another life lost. And just by the way the gyro doesn't workhere

And that'snot all! Icome to a hole in the ground which is an ending of a huge chimney, emitting strange objects. Trying to jump over the gap and Iget hit and lose energy. Let'swait for a while. Huee, huee, huee, puff, puff ah, a break! Just small clouds of smoke go up now Ican jump over it safely! And here comes an old pal the beetle from Gianna! But hey! That wasmy life! Bloody beetle! Just a while ago Idestroyed a monster of a size of a 9-floor house and now I'm killed by this overgrown bug! Reveeee-arrrgh! And more beetles in the way, this time hidden in the ground, catapulting shooting eggs (Turrican II Level 4) into theair.

This level more than any other else is about avoiding unsuitable extras. On the rare occassion when you're offered some bonuses, if you collect the wrong extra, you're likely to regret it for the rest of that life, which is usually quite short. On Igo Awaaay! Afast ship flew over my head, bombing like mad. Yeah, Iremember it from Turrican ILevel1.

Hmmm, hmmm, entering ruins of a building, maybe something'seven still inside yeah, more beetles, and here they are! Iknew there would be jumping balls! Their nest is sometimes out of my reach and the rest of the times it'sextremely hard to destroy. The most senseful strategy, especially if you have the bad luck to have been punished with a less powerful weapon, seems to be just run by and when the source is out of the screen and so no new balls appear shoot all the balls that are still left. I'm running on and on and on Ouff! Iain't gonna make this. Ahuge stone-steel pendulum is waving over here. It takes me a while to realize that either it cannot be destroyed, or I'm just unable to figure out how to destroy it, and jump over the most harmful part. Seems to be a good idea, my energy isOK.

And like this Irun for ever and ever and ever and ever Losing life after life (see you in the afterlife) Irespect the tribute value of this world but except that it'sa challenge because it'sfar from being easy, it get'sa bit boring and a byte frustrating after a while. When you can't make it in a huge maze oh well, we're all mortals. But if all you have to do is run to the right and jump and shoot and you still can't make it, that'sa different story. This voluntary resignation on complexity doesn't give you much in return. Well, except for the endmonster

Remember the BIGGG endmonster from Turrican II Level 12? Imagine two of them, each on one side of the screen, plus some lasers moving above your head to make it more interesting. If you still have a couple spare lives, you might make it. On the the nextLevel

Level 42 The Great Gianna'sBrother Part 2 Look who'shere!

Here the weakness of the concept is shown in its nudity. This level is very much the same as the previous one, only being even harder. Running only to the right just takes away a big part of Turricanning, or at least T3'ing. The monster combinations are even nastier but if you train a bit, you'll make it to the endmonster, as there'snothing particular to say, which hasn't been said on the previous Level. At the end of the Level the story gets another unexpected twist. As we already know due to Vip'slack of discretion, Turrican made peace with The Machine. Even The Machine is a man enough to keep his promises, but it smartly omitted the little fact that it'sgot a little brother who'safter our hero as much as the original Machine. Good luck especially if you've got a bad weapon.

The end of Level 42 is a drama on its own, as I'm wondering whether I'll be sent to another hell of Level 43, or if there'sa Level 51. And to make it even more thrilling, first you have to insert Side 3.Ouff, Level51!

Level 51 I'm gonna kill!

CreaMD, the editor in chief of this site, is a very nice guy. He'sso nice that he even had to create an alter ego to let some steam out. That alter ego is called Moron. CreaMy sometimes says Turning on Moron,then slams you down with a comment, adding Turning him off again.

Ialso have an alter ego. My nasty alter ego is called Brainee. And now, just out of pure frustration, Ilet Brainee givein.

[Brainee] This ain't Turrican! This can't be Turrican! This will never ever be Turrican! This bloody game hasn't even got the slightiest chance of making a steplet to become Turrican! Because no Turrican would never crash in no Level51!

[Wotnau again] Yeah, that'sit for today. After hours of playing Imade it to Level 51, finally. Istarted enjoying Then Igot killed So what, still 5lives at my disposal Except that after that kill my hero never re-appeared, the time stopped and there was nothing to do. DHAMHIT!

Day 5 the summary

Level 41 and 42. Hard to judge. Ajump'n'run'n'shoot game ala Gianna. Deliberate narrowing the possibilities of the game and reminding us of Manfred'sfirst work is on the one tentacle quite interesting, on the other one it might feel really out of place. Choose whatever fits your taste best. Either way, there are some nice endmonsters if you get to them, that is. Nothing to say on Level 51, Ihave to calm down first. See you tomorrow!

2September Day 4

Disclaimer

Before you read today'spart of the diary, please take your time to read this little disclaimer. I (and Vip as well) sometimes have quite sarcastic comments at the game. This doesn't change anything about that it'sprobably the game of the year 2004.It'sa game of tremendous scale and all the resources invested into it are just worth lots of respect. And last not least Ihave to remind you of that neither AEG nor anyone else participating in the development doesn't get paid a single penny for this project. On the other hand,the game can be pretty malicious to the player at times, sometimes killing long time of playing, which can be quite frustrating. So I'm trying to bear it bravely and settle back for making fun out of it. Having said that, Ican jump into the diary fortoday.

Before Level 31 Never be helpful to the loading system!!!

Ireally enjoyed reading the transcribed discussion betweenour heroand Vip today. The guy exploding spontaneously, just unable to bear all the emotions wonderful! Ialso haven't experienced being planted into the ground (Iended up inside a wall once, but was mercifully allowed to leave it) yet. All the time Iwas wondering what AEG had in store for me. Ishouldn't have underestimated him so much!!! If you follow Vip'sdiary as well, you know that the endmonster in Level 12 is a very, very fast spaceship, which he could destroy by standing on the very right of the screen and giving it a fry with his laser. Well, Ilike the very left corner. It works the same way. So, having proceeded to that suspiciously big clearing, noticing that the scrolling stopped, Iran to the leftmost part of the screen to prepare for the attack. Banggg! While the spaceship emerged from the right shooting down, a flame appeared also above me out of the blue, killing me. An MSB error! And that wasn't all! My guy disappeared! Iwas nowhere to be seen! After a while of a panic Irealized that where there'san MSB error there can be two of them and Ipushed my joy to the left having run out of the border on the very right of the screen. Oufff! Ithought that was it for me for the day and Iwas justly proved to bewrong.

Today'sdiary is mostly about the flying levels. You already know that before the flying levels there'sthe movie sequence, followed by turning the disk. After the sequence loaded, Idid what Ialways did in Turrican II flipped the flop in advance to save the game some loading. Wow! The sequence ended, the program started loading and stopped. The sequence restarted with bugged sprites and at the end no more loading took place. Dhamhit! 40minutes of gameplay gone to hell. Never be helpful to the loading system and wait until it asks you to turn the disk! Or be helpful and take the consequences like a man or woman or alien or whoever youare.

The flying Levels Enforcecan, Canakis andT3can

On the second try, everything went right and Ifinally appeared in space. While the previous Levels have a sign of the levels from the two Turricans, the spaceship part are a mixture of Enforcer, Katakis and Turrican II with a wee bit of R-Type.

The spaceship goes Katakis. Monsters have their counterparts in all of the three games, bonus lives come from Enforcer.

Level 31 Katakis meets Enforcer

The music is very familiar! Yes, it'sa remix of one of the most dynamic tunes from Enforcer. And just by the way the whole level pretty much resemblers the game. Except for the spaceship. The spaceship is big, even bigger than in Katakis. It takes time to get used to it. Ithink fits into this Level the least, in the later ones it'smore inplace.

We meet the alien robots known from Enforcer, you'll know most or of your enemies from Manfred'sgames, from machine guns to spaceships,only sometimes they're resized. In Enforcer, we could meet the monsters from all of The Master'sprevious games and T3 goes the same way. Personally, Imiss just one monster the footballmonster (ball instead of the head)known from Gianna and Turrican II51.

Two-layer parallax scrolling, but somehow doesn't work out as it should. The objects in front are too big and too rectangular. Once again, in the later Levels this will get better. If you're good, you can collect some bonus lives over here in the Enforcerstyle.

Gameplay is pretty good. Neither too easy, nor too hard. All in all an enjoyable world. After you've blasted your way through the enemies, it'stime for the endmonster. Icall it a robofish (but the fishing time is still to come!). Once again it'squite easy to destroy, so let'sdo it and moveon

Level 32 Enforcer and Katakis or there and back and there and back again and let'sR-Type in the middle.

This world offers you even two bosses but first we have to make our way to them, right? First the background goes Enforcer some space and then futuristic industrial constructions. And then all of a sudden the face of the Level changes and you're in the biomechanic world of Katakis, including your favourite behated shooting monsters.

And now imagine that both these sides of the Level populated by all the monsters you've learned to love and hate throughout the years.The big guns from Enforcer, brain-shaped piles of slime from Turrican II releasing deadly birds from Turrican I and Katakis doesn't want to be put aside This Level is bloody good and just in the middle you meet a spaceship, which has probably escaped from the world of R-Type, including some surprises concerning itssize.

AEG has the same sense of punishing the player with bonuses (it will get even more obvious in Level 4) as Manfred Trenz. Sometimes you just can't avoid collecting the shots you really don't want. This applies especially for what Icalled the good old red extra turning into the damned old red extra meeting the endmonster withthis one and with the power laser (green extra) can mean a difference of losing 45lives.

After you've taught the spaceship to behave, you make your way throuh an Enforcer and Katakis and Enforcer and Katakis part again to meet the final monster of this world. Remember the MT-AE biggie from Turrican II 33? This one seems to be its less potent brotherat both being sexy and being powerful. However, it'sstill very well capable of giving you a real hard time, unless you remember the old rule of circulating in the opposite direction. With the right laser beams the boss is gone in seconds, otherwise have a niceday!

Level 33 Back to Turrican

There'sone thing you have to admire about Manfred'sgames their silent self-confidence. Mr. Trenz never leads you by the hand to say: Look, the map is THIS big! He never forces you to see everything. And the more you appreciate it, if you're like me and get hooked! The Creator simply knows that if you get interested, you'll explore everything just to stay in the world as long as you can, to discover everythingthere'sto discover, to ENJOY, ENJOY, ENJOY!The first time Ilay my hands on Turrican II was in 1996.I've finished the game hundreds of times in the following years and in 2000Idiscovered a new secret chamber in the game! Feekzoid teaches us that Galway is god. Who is Manfred Trenz then? (Dumbo! Manfred Trenz is THE MASTER!) As far as Iremember, there'sjust one moment in which he clearly shows off. His (at that time) farewell to the C=64, the Final Fight. I'll never everforget the feelingIhad in 52, when suddenly there were no enemies to blast, Iwas just peacefully floating up, when, behind the background structures, Icould see something immense, something unbelievable, the primal fear of all space explorers,something so big and dangerous and similar to myself that Ijust gasped for breath. It was The Machine, heading for the final rendez-vous. It'snot the fight itself it'sthe sight of The Machine passing by that'sburnt into my mind for ever. And still, years later, the feeling of mystery is always there whenever Iget to that point in TurricanII.

Well, Idid digress. But only to prepare you for that there'sneither silent self-confidence, nor such acrusherexperiencein Level 33 but still it has lots to offer to you lots of action anda joke much better than in the movie sequence. The two-layer scrolling scrolls just s-os-l-o-w-l-y in the beginning that even if it doesn't take a feather but a sledgehammer to tickle your sense of logical thinking, you can't but proceed to Aha, it'sgoing to move very fast somewhen later, dear Watsons. And so it will. It'srather a remake of Turrican II 33 in the beginning. Your advantage is that you might remember theway the tunnel twists. Your disadvantage is the size of the ship, however. The number of bonus lives is reasonable, so good luck. Let'shope you've got no need for speed you'll get more of it than you've ever wanted before you're through. And in the end it'stime for some fishing. You'll be reminded of Katakis again but eveything will be topped by something else that will happen. It'spretty original and Iwon't tell you what it is but Ifound it not only original but also funny. Get the fish and it'stime to run again You're Great Gianna'sbrother, youknow!

Day 4 the summary

Finally Ihad my run of major bugs in the game. They include being killed because of a MSB error and a loadingcrash.

Level 31 Anice mixture of Enforcer, Katakis and Turrican II, but not brilliant. The spaceship looks disproportionally big to the rest of the world, especially as the world intentionally reminds you of Enforcer the most and there the spaceship was rather small. Greatmusic.

Level 32 Acool one! Lotsa enemies, you'll meet most of your old acquaintances, the only one Imiss is the football monster. Two bosses nice R-Type-like spaceship in the middle and MT-AE-like spaceship in the end. Avoid the red extra and enjoy the rest, this world is worthit!

Level 33 Back to Turrican. Partly a remake of the fast Level from Turrican II, very fast, very playable, a nice endmonster and an additional originalidea.

Get through and prepare for something completely different! See you in Level 4tomorrow!!!

1September Day 3

My dear diary, what a day! I'm still perplexed from the maze and having rather mixed feelings from what follows

Level 22 Up and down

This level is a maze. Although I've been exited it some three times so far, Istill don't know my way through it. It'srather a matter of instincts and using the rollerblade (or chainsaw of you like). The role of avoiding the guns is strengthened and we meet even less moving monsters. Not that it would make the level any easier. It'sreasonably hard and still quite atmospheric. Just by the way no endmonster or Ipassed by it. When you finally find your way out of the labyrinth, it'stime to lean back andwatch

(No) Level 23 Take a rest

The loading system is a liar! 23 is no Level at all! It'sa short movie sequence and Idon't think I'll leak any big secret if Itell you that as it links Levels 2and 3, you'll end up in a spaceship. Directed, shot and written for the screen by AEG. Starring: Turrican (sorry, for me it'salways been the guy, not the battlesuit no stupid intro of no Turrican II will ever change that). Co-starring: Grey Lightning (spaceship) and Granny Reddie (spaceship). Also starring: Walker.

The sequence well, Idon't want to do it an injustice but the main joke somehow seems to be too forced for my personal taste, while I've quite enjoyed the part of the Walker -it should get at least a nomination for the C=64 Annual Game Monster Awards (maybe we should call it Fred?) for its outstanding performance.

Afterwards, when your spaceship takes off, you can Well, Icouldeither havemy dinner and then turn the disk, or Icould skip having the dinner and turn the disk immediately. So Iended up without my dinner once again. And you should hope that Iwon't die from starving until tomorrow because otherwise you won't read my impressions from the flying levels!

Day 3 the summary

Level 22 is a big and interesting maze. It'sa nice challenge and follows the atmosphere set by 21. Level 23 you may find drop dead funny, quite funny or stupid. Ifound it, well, Iliked one of the jokes. Meet you tomorrow, this time in the spaceship!

31August Day 2<o:p></o:p>

Today Idiscovered the first drawbacks of the game and experienced the first crush of mysterious atmosphere. Follow me!<o:p></o:p>

Level 11 again<o:p></o:p>

Before Iget to the new level, Iof course have to master the first one again. Thus Imeet some drawbacks of the game.<o:p></o:p>

The first problem, being the most severe one Iload the first level and the game crashes just after a few seconds of playing. Irepeat the process with Jiffy DOS turned off in both the computer and the drive. Another crash. Iremove the expansion port expander to get rid of any influence my Action Replay or REU might have on the game. Crash no. 3! As the last cry (remember the last cry is Revenge!)Iphysically disconnect my drive #9 (a common 1541 of course turned off all the time) and the game finally catches up! <o:p></o:p>

Yesterday Irepeated that Iexpected the game to be technically perfect and that Iwas worried about the gameplay. Well, today, in a cave Idestroyed a bonus cube and it was still there! It was invisible, Icouldn't shoot it but my head and body hit it when Itried to jump through the space it occupied.<o:p></o:p>

On the other hand, Idiscover the first, well, not secret, but not-so-obvious cave with two bonus lives! Nice to see there are things to discover! Back on my track and let'shurry to<o:p></o:p>

Level 12 Imiss two elements<o:p></o:p>

This level resembles level 12 from the second game the one with the fast-growing plants. They are missing here, however,first you pass by some waterfalls, meet a full-of-stone-balls rocky passage where you get two bonus lives.Then enter an underground complex to emerge from there and meet the boss.<o:p></o:p>

As Iproceed through the level, I'm slowly realizing why Icall some places emptier. It'snot the graphics they are brilliantly done and could very well compete with Manfred'soriginal. There are twoelementsImiss: The Master'scare for detail and his sense of level design.<o:p></o:p>

Details. This Level 12 really alludes to the previous level 12 butthere there were the fast-growing plants, the slimy plant monsters, the stone balls were falling here you just destroy them with your laser and they can't harm you. It'sjust about how much time you'll lose. When you are under water, you don't release bubbles of oxygen etc. you get it.<o:p></o:p>

Level design. In MT'sgames, in Katakis (or Denaris if you like), Turrican, Turrican II and Enforcer (R-Type and Gianna put aside for reasons obvious to any MT fan) you feel that every single monster belongs where it is and the cave systems somehow make sense. AEG is not doing a bad job, not by far, but at times it seems to me like here there are monsters because it'sabout time to put in some monsters and the path leads over here because Istill have this part of the map free and have to lead the player there. Aspecial sub-chapter: the bosses. Endmonsters are a key factor in these games and, let'sface it, here this game lacks something. The bosses (at least the two I've met so far) are just something big the player should face before being allowed to go on.In Manfred'sgames, the endmonster always embodies the level as a whole, it perfectly fits into the background, it'ssomething you almost expect there when you get to the exit! And by the way, Manfred'sendmonsters are pretty tough sons of a bitch, unlike these. Again it'sabout the gut feelings the two buddies I've met so far just don't build a climax of a level. Iprobably wouldn't make so much mess around it, if Ididn't remember the same feelings from Crush, AEG'sKatakis 2 (well, what'sEnforcer then, which Manfred himself called an inofficial sequel to Katakis?).<o:p></o:p>

This endmonsters seems to have escaped from a laboratory where they cross monsters from Manfred'sand Rowlands' games, but still looks, oh well, even is quite harmless. If you did your homework and didn't lose your life and therefore kept the strong laser beam long enough, you just keep on standing there and frying the bastard to death not being even endangered for a single second.<o:p></o:p>

But before Irun to Level 21, there'sone thing Ihave to appreciate about the game Icall just T3 yet it doesn't feature what I've always hated about the original games unfair deaths. Sometimes you had to jump to a waterfall to find a secret and sometimes you died there. In Turrican Iyou even sometimes just came to the low border of the map and at the next step you died. This doesn't happen in T3 and Ilike it!<o:p></o:p>

Level 21 T3 strikes back!<o:p></o:p>

Originally, this should have been it for Day 2 but after I've written off the previous level despite its very nice graphics, Ijust wanted to have a sneak peak at Level 21. Oh well<o:p></o:p>

GASP! It is there, for the first time it is there! The atmosphere of mystery! It'snecessary to say that here Ireally appreciated the music which creates a big part of it. The game seems to follow the original concept also in gradually introducing more fancy features in higher levels. Here we meet multilayer scrolling for the first time, and it looks good. This dark blue techno dungeon owes a bit more to 21 of the first game than of the second one but again it manages to remind you of both (with a slight touch of 41 from the second game) here the author is doing an excellent job!<o:p></o:p>

All the corridors are long and everything is in right angles. It'sabout destroying the guns this time with a spray of monsters here and there. Well, Iwould welcome a wider variety but they do well and it all just works out. I'm lucky to find my way through the dungeon at the second try and the big monster even is a toughie this time. WOW! It still doesn't belong here 100%ly but it is a challenge and the atmosphere of the level makes up for the rest. Once again the big one isn't directly at the exit, so there'ssome more running to do but, for the first time, I'm not so keen on exiting the level I've enjoyed being here.<o:p></o:p>

Day 2 the summary<o:p></o:p>

Definitely play the game with only one disk drive connected.<o:p></o:p>

Level 12 a slight disappointment. Finally Iknow what'smissing at times Manfred'ssense of details and placing the monsters. Well, AEG is a democoder in his nature and last not least he doesn't get paid for this job!<o:p></o:p>

Level 21 And upside down this level got me by the battlesuit. The music, the graphics, the dungeon, the overall feeling this level made it! Just gotta see the next one tomorrow and you, too!<o:p></o:p>

<o:p></o:p>

30August Day 1<o:p></o:p>

Preparatory phase. Checked the link to the Smash Designs site. Downloaded the game. 320kB zipped. Wow, a full two-sider. May be a whole lot of a game! Unzipped the game. Three sides! Transferred to a 3,5" disk. Transferred to my 486.Transferred to5,25" c64 disks. Turned on the one and only. What will it feel like? As Iwrote in the discussion before the game got released I'm convinced it'sa good game but I'll take my time to decide whether it can bear the name of TurricanIII in my heart.<o:p></o:p>

load":*",8,1<o:p></o:p>

The screen goes black. BLACK! Okay, AEG got me for the first time. Any fan of that game will tell you that the screen must go black when you start loading.<o:p></o:p>

Before we press fire<o:p></o:p>

Wow, the laser burns something onto the screen a rectangle falls down, revealing the SD logo. It feels well appropriate? And on we load The first notes of a music theme. Where have I? Ha! The original Huelsbeck score for Amiga. Can't work out on the C=64. Just can't. So why the something are there tears in my eyes?<o:p></o:p>

The game'slogo. The LOGO! If The Master did it himself, would it look much different? It feels in place! Oh well, except that he would put MT instead of TM on the logo. :)The water effect The credits AEG. Manfred credited for the original concept. 3musicians. Will that work? We'll see Alright, this music is great. The hall of fame Well, the skulls don't belong there. The Creator would do these different, Isuppose<o:p></o:p>

The beginning as a whole? Well, it might, it might be. Let'shope! Fixed the dusty joystick. Pressed fire.<o:p></o:p>

LOADING LEVEL 11. Icouldn't do without that. More points for AEG. Before it loads what are my main concerns? The music. The guy himself. The monsters will they feel like an integral part of the old world? The bonuses. The levels their concept. Will there be any walkers? And the caves will they feel cavish enough?<o:p></o:p>

The disk doesn't stop spinning after loading the level. Hmmm So I'll have to get used to music in the game. Hmmm Never minded the original games being silent. As a friend of mine once said: Normally, when you walk on a machine planet, you don't hear any music playing. This should be carved in stone. Again a conversion of the Huelsbeck score. C=64 will never be Amiga But wait The feel It's it's it'salmost as if Ramiro Vaca converted this. More points for the game.<o:p></o:p>

The first steps. The guy Wow! The second one slightly differed from the first one. And this one is slightly different from the one before. And yes, it is HIM! Let'sgo to the left and we feel home, there'sa bonus life! To the right the red extra. The good old red extra, which always turns into the darned old red extra in the higher levels! Jumping down the rocks. AWALKER! Jumpeee-jump! Smash! Awayit runs! The first little cave YES, a CAVE! And now to the right. To the waterfall. Bang bang, Ishot 'em down ooops, the first bonus cube! Afireball extra, energy shield The birds My first diamonds<o:p></o:p>

Well, Igot it. The first level is a tribute to the original. Somehow it manages to resemble both the first and the second game. And the extras even owe something to the Amiga version. Weaponwise, this game seems to go on wherethesecond one stopped.The first boss again an allusion to the original. And you know what? Ieven got a bit lost in the labyrinth! Won-der-ful! On the other hand, the caves look a bit emptier. Can't say yet whether it'sin the monsters or in the design.<o:p></o:p>

Finally out of the labyrinth! Only 50seconds left. Where can the exit be? Where there'salways the exit from the first level? Run, my man, run! 17, 16,15 10 7 6 YES!!!LOADING LEVEL 12. The funny thing is Ididn't fake this for the purpose of this diary! It really went like that.<o:p></o:p>

Day 1 the summary<o:p></o:p>

Introduction appropriate. Titlelogo perfectly fitting. The water effect nothing to improve.Title music goood. Hall of fame doesn't feel like Manfred's.<o:p></o:p>

Level 11. The guy it might beHIM! The running and the jumping, it really might behim.The level feels like home. We get introduced to the monsters, bonuses, we meet what we're used to meet walkers, birds, caves, waterfalls. The cave labyrinth is to a slight degree behind the original when Iknow why, I'll let you know. The music Idon't mind. There'sone thing which betrays my unconcerned attitude the haste with which Iwas seeking the exit.<o:p></o:p>

Alright, Iadmit it. Igot interested. And one more thing -even thoughthis all so far looks like a big tribute to the original, it doesn't feel retro. It feels alive.AEG leads Wotnau 1:0.Good night and see you in Level 12!<o:p></o:p>

Day zero. Empty yet. First input expected around midnight. <o:p></o:p>

<o:p></o:p>

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