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 January 2004 - Related News (6)    
January 2004 Related NewsPeople of Liberty & Scene World News! JAN 07 2004 22:54
New XeNTaX History page and snapshots JAN 17 2004 14:10
Richard?s shock Commodore 64 news JAN 19 2004 20:57
my second website JAN 24 2004 21:37
HardSID - 5th Anniversary JAN 26 2004 13:07
Commodre 64 vs. PC JAN 31 2004 15:18

[1] : 01. Jan 2004 01:00   
Well, let me be the first to say: happy newyear to y’all :)
Tdj

[2] : 01. Jan 2004 11:58   
Happy New Year everyone :)
Richard

[3] : 01. Jan 2004 19:47   
oi, no joke dudes, pocket c64 is only $1 today. checkya http://www.clickgamer.com/
me

[4] : 03. Jan 2004 21:04   
Can somone edit info from my news post the line regarding Quacker, with conformation of Druid/Ex-Rave that this is a different Quacker than the one i refer to. Sorry about disapointment..
fade

[5] : 04. Jan 2004 18:49   
Game(Over)View is certainly crap. It won’t even work!
Recardo

[6] : 04. Jan 2004 19:20   
Sheesh, it does work. I just used the wrong browser!
Recardo (Yes, again!)

[7] : 04. Jan 2004 19:54   
Until it can be improved - any suggestions how to make the "Please put space before and after the link." even MORE visible than bold AND red in the ADD NEWS mask...?

[8] : 05. Jan 2004 00:51   
Wondering why "Chevalier" is only firstreleased now, I remember seeing this (unfinished) game on its author’s homepage back in 1998 or something :)

[9] : 05. Jan 2004 13:09   
Yeah, everyone should launch his own C64 site with open news - congratulations!

[10] : 05. Jan 2004 16:30   
We should have registered "OPEN NEWS" as trademark.. ;-))
CreaMD

[11] : 05. Jan 2004 16:32   
Anyway, just checked the site.. they seem not to understand what do we mean by that "open"...
CreaMD

[12] : 05. Jan 2004 19:16   
Well...you guys are too "open". Everyone can post some news-stuff even if it is off-topic.

[13] : 05. Jan 2004 20:59   
That’s what the editors are for... personally, i’m on strike for better pay! =-)

[14] : 05. Jan 2004 21:27   
@ 12: Constructive critism - great! Actually for off-topic news there are our "Related News" at the buttom of the page.
So which specific news item which is still in the main news you’d categorize as off-topic, please?

@13: I might join you soon.

[15] : 05. Jan 2004 22:46   
I’ve already started the strike few months ago I just wonder who we are threating?!?!?
CreaMD

[16] : 05. Jan 2004 23:19   
you are threatening the Bayliss game domination :)
fadeyamum!

[17] : 05. Jan 2004 23:30   
Ah yeah.. threatening.. sorry for da grandma’s mistake. ;-)
CreaMD

[18] : 06. Jan 2004 00:53   
Added VCFe 5.0 to the partyscope, also changed the contact address for Floppy 2004.

[19] : 06. Jan 2004 09:25   
Added Forever 5 info to the partyscope.
CreaMD

[20] : 07. Jan 2004 00:25   
Hmm.. if someone wants to spend time by duplicating news posts from here to c64files.com, I guess that’s their right :)

[21] : 07. Jan 2004 01:29   
But, it would be matter of good manners to write source of the news.
CreaMD

[22] : 07. Jan 2004 10:10   
It’s not like they’re pasting each and every entry, as it looks like. Well, c64.sk will stay he default homepage of my browsers! :-)

[23] : 07. Jan 2004 14:46   
Hi there! Just reading the comments and so I have to clearify some things I guess. c64files does not copy news from c64.sk, if there is a nearly 1:1 copy than it’s because the same news was found on the news-author’s page as well. And: c64.sk is of course in the c64files.com link list. :)

[24] : 07. Jan 2004 15:03   
@MacGyver: I know you have off-topic news at related but the problem for me is that the news appears immediately after submitting and only after checking by the admin (which might take some minutes or more) the news will be moved or deleted. I mean if someone posts something like "hey, atari forever blabla" it would be very annoying to have a text like this on the front page... That’s why c64files.com is moderated but still then everybody is able to submit news so it’s sort of "open" as well ;)

[25] : 07. Jan 2004 15:37   
Hmm.. at least the covertbitops news wording is almost 100% like from c64.sk, while I have different update message on my own page :)

[26] : 07. Jan 2004 16:03   
[24] I don’t know why, and I really don’t want to speculate or boast about it, but it seems that sceners respect this privilege of having unobtrusive way of adding news without need to register, withouth need to give away their e-mail addy, or remembering another login and password. This is how I thought it would work best, and so far it works for 2 and half years already.
CreaMD

[27] : 07. Jan 2004 16:42   
@26: This is one of the very rare occasions on which I can’t say but that I agree 100%. -=#>;8D Christian might be right that it’s easy to abuse this system, but it’s empirically verified that at c64.sk the system isn’t abused and works more or less perfectly, which is a fact to be happy with. Seems you’ve had the right mixture of luck and craft, dude.
Wotnau

[28] : 07. Jan 2004 16:43   
[26] that’s not the point. I didn’t wrote about the need of registering (which is not necessarily for c64files.com in order to submit news etc.). I just pointed out why I do not want to have a non moderated news system. That’s all...

[29] : 07. Jan 2004 17:44   
[28] no need to argue, rather keep mentioning the source of the news. That what is right thing to do. [27] Thanx. Not only luck or craft, but mainly support of many respectable people whom I have to thank for support! Including the lately quite anoying radicals, which (although it’s painful to admit) present the thoughts worth following.
CreaMD

[30] : 07. Jan 2004 18:18   
i’ve seen diskmags with 1:1 copies of c64.sk news. could you please eliminate those?
hollowman

[31] : 07. Jan 2004 19:23   
Just shut down c64.sk 2 weeks before the scheduled releases of those mags, and the copies will disappear... ;-)

[32] : 07. Jan 2004 19:25   
Then they use older news?

[33] : 07. Jan 2004 20:17   
Perhaps demo groups should forbid the redistribution of their demos on certain websites?
Steppenwolf

[34] : 07. Jan 2004 21:05   
*shaking the head*

[35] : 07. Jan 2004 21:43   
Yeah, and an extensive network of informers is needed. Watch your fellow scener! In these tightly knit elite circles the possible leaker will be soon known. The punishment is expulsion from scene & loss of elitestatus, which is like ceasing to exist :)

[36] : 07. Jan 2004 22:31   
Why ppl often don’t verify the links they submit...?

[37] : 07. Jan 2004 23:30   
[33] wasn’t me. Whoever is using my nick, stop it. :-o

[38] : 08. Jan 2004 00:03   
Actually, I only got the subtle criticism on my third read. Does the mysterious Steppenwolf want me to remove his demo(s) from the Demodungeon? Hm, on the fourth read, I still don’t get it... %)

[39] : 08. Jan 2004 00:06   
@ 38: Don’t think about it too much, it’s not worth it. If someone has something to say - your email-addy is available in public, eh?

[40] : 08. Jan 2004 13:01   
"People of Liberty & Scene World News!" moved to Related News.

[41] : 08. Jan 2004 13:14   
If it’s not broken, don’t fix it. I make no bones about stealing news from many places and I normally mention that when putting TBG news together. Not writing they have taken news from some news portal is bad though
Stryyker

[42] : 08. Jan 2004 13:35   
[40] Oh, PoL and SWO are really off-topic - good job!

[43] : 08. Jan 2004 13:47   
Christian, why don’t you just go to where you came from?
PoL and SWO are ofcourse not "off-topic" in general, but group changes are. If you want to have a News Portal full of member status changes, you got your own now, so...

[44] : 08. Jan 2004 14:27   
Everybody seems to be so friendly and nice lately. Will this be the beginning of a new aera of a flowerfull world in peace?
pi

[45] : 08. Jan 2004 14:44   
"Well, I never seen change without a fire" (Nelly Furtado)

[46] : 08. Jan 2004 16:46   
@43: Such pains live from feedback in the form of other people’s let’s say annoyment. ;) If they cry in vain, they’ll lose interest. Me thinks the best thing to do is ignore. (BTW I also was against trashing mambastatus changes but CreaMD is such a strong personality that I got used to it - either that, or he had the editor rights I didn’t have. :D)
Wotnau

[47] : 08. Jan 2004 16:49   
/me spanks Pi with a blooming cactus. Here - is - your - flowerful - world!
Wotnau

[48] : 08. Jan 2004 22:04   
Scene World and POL(E) can go get fucked. I hope this makes you unhappy pi :)
f?d

[49] : 08. Jan 2004 22:05   
How many times did Truss join and leave the scene till now?
Gandalf

[50] : 09. Jan 2004 11:45   
[48] and a Happy New Year to you, too...
[43] We were just surprised by how quickly it was moved to Related News, compared to previous announcements...
[44] No, I can’t see it somehow...
Merman

[51] : 09. Jan 2004 12:55   
I love you, too.

[52] : 09. Jan 2004 14:24   
How about keeping your temper?
Nafcom

[53] : 09. Jan 2004 16:26   
Much as i hate to even get involved, but who are you talking to Nafcom...?

[54] : 09. Jan 2004 16:28   
to the person above me - @51. like @51 to @50. Sorry if I am mistaking...
Nafcom

[55] : 09. Jan 2004 16:32   
PS: @ TMR. I agree, this is getting all very confusing in here, for me too. PS: I think Pi said ironically what I thought
Nafcom

[56] : 09. Jan 2004 18:11   
The sentence "I love you too" is not really what I call a temperamental outbreak... By the way, what are you guys fighting about? I’m in the mood for flaming since a few days, and I rarely leave the house without my flameproof hazmat suit. ;-)
But of course, there must be a real reason, which I still fail to see somehow... ;-) (No, Nafcom, that was not meant as an attack towards you, more a general statement)

[57] : 09. Jan 2004 18:31   
@56 Word! I agree with you! It doesn’t worth a fight! Good statement!
Nafcom

[58] : 09. Jan 2004 21:17   
@ Nafcom (+ Merman & Chris): Okay, so why fighting at all?
@ pi: More flowers, please ;-)

[59] : 09. Jan 2004 21:30   
i’d just like to say that i love the lot of you in that very special way that involves swarfega and rubber gloves...

[60] : 09. Jan 2004 23:11   
What does swarfega stands for?
CreaMD

[61] : 09. Jan 2004 23:18   
swarfega is the ancient celtic beast who roamed the lands slaying all those who were not strong enough to fight, so basically all you pussies would be dead and i’d sell c64.sk on ebay and it would become some porno site for midgets who like to swim in elephant shit while being slapped by angry polish scene people who cant vote in partycompos to save themselves.. aha!

[62] : 09. Jan 2004 23:56   
Oh man... why...
Moloch

[63] : 10. Jan 2004 00:31   
Don’t look at me, i was searching for the swarfega...

[64] : 10. Jan 2004 00:39   
Hey, everyone take a chill pill. No harm done.
TMR, if you want the negatives, $64,000 in unmarked bills, or I tell everyone about the flying goggles and the egg whisk... ;)
Merman

[65] : 10. Jan 2004 00:41   
Tell them all, see if i care! They already think i’m a pervert for whatever reason (i can’t think why... =-)

[66] : 10. Jan 2004 02:41   
@ 4: Sorted (a little late though ;-) ).

In general: If anyone needs to get his news item edited for some reason, drop an email to the editors (CreaMD, me and TMR).

[67] : 10. Jan 2004 13:07   
eLBAN = 104? Seems someone didn’t get his birthdate right at CSDB.
Stryyker

[68] : 10. Jan 2004 13:21   
@60 It seems to be a producer of cleaner stuff?! At least. Including vehicle care, skin care, surface cleaners, etc. Wow! Is this also C64 compatible? :D Would be a cruel moment if somebody polishes his back C64-I just to figure out in real it should have been a creme white model :)
Nafcom

[69] : 10. Jan 2004 13:21   
ps: I meant "black"
Nafcom

[70] : 12. Jan 2004 00:33   
for all hardware/non-scene 64 geeks who are in australia might want to join up to the australia commodore users group on yahoo.. http://groups.yahoo.com/group/auscbm/
fade

[71] : 12. Jan 2004 00:51   
@ 67: good old ELBAN ;)

[72] : 17. Jan 2004 18:43   
Enjoy the new issue of "Attitude"! Reactions please! :)

[73] : 18. Jan 2004 21:51   
mmmh $200 for a several months job? and which "european demo coders" actually own a scpu? *shakes head*
gpz

[74] : 18. Jan 2004 22:12   
mmmh $200 for a several months job? and which "european demo coders" actually own a scpu? *shakes head*
gpz

[75] : 18. Jan 2004 22:30   
"New XeNTaX History page and snapshots" moved to the Beta-News.

[76] : 18. Jan 2004 22:45   
@ 74: Doc Bacardi, Ninja, LordNikon, Dosoo, Big User - just to name 5. *shakes head aswell*

[77] : 18. Jan 2004 23:14   
I’d expect democoders to be interested in creating demos :) Anyway, there are likely legal matters as well. If there’s money involved it’s no longer just a fan-project.

[78] : 19. Jan 2004 09:40   
@mac guyver: less than 50% of those you are naming could do the job, and i can say for 60% of the remaining that they arent interisted, without asking them. (and as for the rest of the list, do you realize he demands it in 2004, not 2010 ? :o)) @cadaver: legal issues...no, it has been done before :) the trick is to only pay for a "doom capable engine" - and you still use the original levels (thats the only thing that can be claimed to be copyrighted) however, the biggest problem is that the guy doesnt seem to realize the work involved. the coding is *NOT* the major work. doom engines are easy. (mmmh maybe even some of those who i think cant do it could learn how to do it :)). the major time consuming job would be making the actual game once you have the engine, and that would mean a *lot* of annyoing conversion work if you’d really demand the original levels. nothing anyone with a sane mind would consider doing for $200 :) oh well. despite of all that, try playing one of the few amiga games that work in 160x200 (4colors "koala" should be pretty much the max what might be possible concerning doom and scpu) and see yourself how much it sux (_although_ the amiga would be using more colors). oh well. this is just going to end the same way as the "graphical webbrowser" challenge. someone will come up with something crappy and claim to have done it, although its by far not even near to what was originally planned. oh well. maybe he should better reward some money to someone who has done it before for teaching someone who is motivated enough (AND has scpu ;)) on how to do it. just dont get me wrong. my intend isnt to discourage anyone. i’m just amazed by the naiveness of the original poster.
gpz

[79] : 19. Jan 2004 11:14   
I agree with gpz in the point that the work invested into playable and accurate coversion is quite a big gulp, so I hope there will be someone enthusiastic enough to do it for the sake of honour. For a starter someone should accurately try to convert first level to full playable game with all enemies in the place, artificial "intelligence" to preview that it can be done. Btw I suppose such conversion would need handmade texture adaptation more than just automatic gfx conversion. On TV screen the 160x200 could look quite cute. And btw. the environment quality is not that important (if it’s moving ;-) than the quality of enemies themselves, so that’s the place where I could reccomend to invest the most energy. Make them beasts look believable so we gonna love to shoot them ;-))
CreaMD

[80] : 19. Jan 2004 11:16   
Post scriptum: I’m no expert in this area so I reserve to have misconceptions and dumb ideas about it ;-).
CreaMD

[81] : 19. Jan 2004 13:43   
the problem is that, as cadaver pointed out, there is a problem with "remaking" the original look/textures/whatever. you *must* use a converter to derive the data from the original levels, and evenmore you can not provide the levels with your program - you can only provide a converter so anyone can convert the levels from his original copy of DOOM (*cough*). so that doesnt only mean that you have to write a doom engine that runs on scpu (which aint to hard, as said before) but you also gotta write a converter for the levels that runs on scpu (which will probably be pain-in-the-ass(tm), and eat (much) more time then the actual engine)
gpz

[82] : 19. Jan 2004 14:42   
Clever :) But I presume at least music would become quite horrible if not handconverted..

[83] : 19. Jan 2004 14:50   
..of course there can be separate handmade-musicpack, handmade-texture pack etc. which are in theory in no way affliated with the Commodore Scene..

[84] : 19. Jan 2004 14:58   
mmmh didnt the first DOOM just have crappy midi tunes anyway? :O) anyway, yeah...such texture/music/level packs could ofcourse be done.... you still couldnt bundle them with your program though (unless you create new levels, and redesign the look).
gpz

[85] : 19. Jan 2004 15:59   
About DOOM for the scpu. Can’t one just recompile the original sources (released ages ago), write a nice "chunky to 16-color" (fullscreen) FLI conversion routine (using a table or two) and start from there? One can just forget about the music and add some sound effects and start optimizing the code. I guess the texture mapper would be top priority. If I remember correctly, DOOM when ported to the Amiga required 8MB of RAM, so with 16MB on the scpu, that shouldn’t be a problem.
AmiDog

[86] : 19. Jan 2004 16:05   
LOL. yes that could be done. a) if a compiler existed that could do the job (jolz’s lcc port certainly can’t, and cc65 doesn’t support scpu yet) and b) if you could live with 0.5fps :o) moreover you shouldnt forget that there isnt any underlaying OS support for several things needed to do a straight port (eg virtual memory). anyway, if you provide a 65816 c-compiler that is relativly standard compliant, i volunteer to give it a try - just to have a good laugh :O)
gpz

[87] : 19. Jan 2004 16:57   
hrm.... reloading page means doubleposting? tststs :=)
gpz

[88] : 19. Jan 2004 17:11   
Double post erased. Mea culpa.. ;-)
CreaMD

[89] : 19. Jan 2004 18:36   
just thinking about what happened if i had put my browser on "reload every minute" like i do with some newspages sometimes :o)
gpz

[90] : 19. Jan 2004 19:13   
Oh well. Ever seen e.g. Driller running on a SCPU? I think today’s guys could code it even faster, so the speed maybe wouldn’t be the problem. Why at all should Doom be converted for the C=64 when more of us have PC’s than the SCPU? Just to show off? I think being vainglorious is one of the nastiest ways of wasting one’s time. ;)
Vainglorious Wotnau

[91] : 19. Jan 2004 19:53   
gpz security is simple, coz people are nice. But that reload stuff sucks you’re right.
CreaMD

[92] : 19. Jan 2004 19:54   
I’ll correct that.
CreaMD

[93] : 19. Jan 2004 20:17   
Why not just build the levels in the 3D Construction Kit...? =-)

[94] : 19. Jan 2004 20:47   
@wotnau: driller dont have textures, that makes it a lot easier/faster. but you are right with one thing, everyone has some machine that can already do it anyway, so its pretty pointless. mmmh...everyone except those who own a scpu? :=P
gpz

[95] : 19. Jan 2004 21:59   
Somebody told Richard that it’s hard to get new C= games from the internet and he decided to leave :( This is sad ...
Mihai

[96] : 19. Jan 2004 22:36   
Richard, we don’t want ya on PC hehe

[97] : 19. Jan 2004 22:43   
wow i am personally hurt by this.. maybe he just missed my constant slagging.. what a gutless wonder.. pc programming hahahahah knobjockey.. wouldnt try some democode now would ya.. pissant
fade

[98] : 19. Jan 2004 22:47   
oh and anyone with half a brain will hunt down the wolfenstein/doom games on apple 2e and figure out how to do it without a shitsucker scpu.. brains people..
fade

[99] : 19. Jan 2004 23:50   
I’ve been wanting something like this for quite a long time in fact, but as with others I don’t see it happening for a variety of reasons - lack of interest, lack of the required hardware, lack of time, whatever. But if I may add my two cents which everyone seems to be leaving out - why can’t the game run in 320x200 High-res/2-color mode, and use some kind of dithering (maybe even an error-diffusion scheme like Floyd-Steinberg or something) to give the appearance of say 16 or 32 shades of "grey" ? I would think it would be considerably easier to draw such a display than to waste CPU time on FLI or similar or trying to plot to 160x200 Multicolor mode. And as CreaMD said, make the monsters believeable. Good gameplay is essential, no doubt, but if the display looks horrible *in a way that could be avoided* then no one will want to play it anyway.
Vanessa

[100] : 20. Jan 2004 00:19   
My 50MHz ’030 based Amiga takes it’s time over Floyd, i’d have thought the idea of rendering it live on an SCPU was a no-no...? How about speeding stuff up by plotting 160x100 and duplicating every other line...? Square pixels good, yay?

[101] : 20. Jan 2004 06:02   
vannessa: you think first rendering into buffer, then dithering it would be faster than using multicolor? *rolls eyes*
gpz

[102] : 20. Jan 2004 16:13   
"Richard?s shock Commodore 64 news" moved to the Beta News.

[103] : 20. Jan 2004 20:27   
Why Mac WHY?
Tdj

[104] : 20. Jan 2004 22:30   
;-)
CreaMD

[105] : 21. Jan 2004 06:57   
stop the madness!! I am still waiting for the release of Messiah III, mentioned briefly in RUN magazine back ib ’92 -- People can dream, then ponder and then create... I GIVE YOU THE MOST EXCELLENT metal dust.... we can do that, mp3, wings, jos, clips, electron demos, euro demos, we can do a DOOM, 64 style. **OR** do it on 128 mode!!!
the mixer

[106] : 21. Jan 2004 07:00   
and they also said that we could not do a network on 8 bit....

[107] : 21. Jan 2004 07:16   
noone doubted it could be done (look back in the comments). again, doom _engines_ are easy. it’s certainly doable on 20mhz/16mb ram. the point is that its going to be a _whole lot_ more work than the guy appearently can imagine. for someone who wouldnt have done it without getting paid, $200 is a joke for that kinda work. anyone else - why didnt he start already? :)
gpz

[108] : 21. Jan 2004 17:12   
It does not mean that I’ll actually be leaving the C64 scene. I’ll still make C64 games :) Don’t worry!
Richard

[109] : 21. Jan 2004 17:49   
Seriously Richard: if you still keep on making c64 games (and more power to you), then why the whole song & dance? What’s so special about spending less time on your c64 products, as everybody does that these days?
Tdj

[110] : 21. Jan 2004 18:49   
i’m just wondering... is there much in the way of work for DarkBASIC coders out there...?!

[111] : 21. Jan 2004 19:23   
what the hell is darkbasic, GWBASIC ALL THE WAY!! [insert your own bush joke here]
fade

[112] : 21. Jan 2004 20:19   
AMOS the creator pwns them both!!

[113] : 22. Jan 2004 01:20   
a formula-1 database, how leet

[114] : 22. Jan 2004 11:36   
must be some Arachnophobia leftovers
Mihai

[115] : 22. Jan 2004 17:59   
You Know The Routine / Camelot - Rocks!
Richard

[116] : 22. Jan 2004 22:51   
where is deev when i need him.. he will love this f1 crapulator thing..! who knew this scene wasnt about kompewdahz?
faaaade

[117] : 24. Jan 2004 10:20   
@ 116: You rule and everyone else sucks - we know it by now! ;)

[118] : 24. Jan 2004 14:08   
Lets not talk about sucking when Fade’s around - it’ll only get his expectations up! =-)

[119] : 24. Jan 2004 15:47   
@117: no that was me you dummie :o) or to rephrase it: you suck and everyone else rules! :o)
gpz

[120] : 25. Jan 2004 00:30   
"My second website" moved to beta-news. (btw. there wasn’t url)
CreaMD

[121] : 25. Jan 2004 08:23   
i’ll suck you in the blighty jase :)
faaaade

[122] : 25. Jan 2004 21:33   
Moved xmass compo off spotlight. It’s on pi to submit results and stuff now so we can publish new article etc.
CreaMD

[123] : 26. Jan 2004 11:30   
Hai!
pi-san

[124] : 26. Jan 2004 12:23   
Scene is dead, long live the scene.

I can’t help it but I really don’t want to react in soon-to-be-closed CSDB threads anymore as it could cause more flames and the threads are about to be closed anyway, but here I would like to comment what Westbam had written today:

"I did not say that this forum could only be a part of the scene with all kinds of dumb flames all over the place, no! But I don?t see a problem with some flaming threads here and there. Besides, these three discussed threads received the most posts in the last weeks by FAR! These three flames were the reason for several old school pirates to get vailidated on here in the last few weeks..." (Westbam)

Yes, that is a correct, but I would like to add, that it only helped the active sceners to realise how detached they (long time ex-sceners) are from the active part of the scene. From historical point of view (which I have never doubted) the experiences and memories of the ex-C64-sceners are valuable and they can help to get improve the quality and quantity of information in the C64 Scene Database, but from the point of view of todays C64 scene they are, unfortunately, lost.

Over these few days in CSDB discussion, Westbam had shown a decent behaviour and gained my full respect as a person so I would like to apologise if he or any other old school pirate scener finds these words offensive, they weren’t meant to be.
CreaMD

[125] : 26. Jan 2004 17:33   
Fixed the chronic.computers.cz post to make it a hyperlink...

[126] : 26. Jan 2004 17:46   
Roman, I think you should post this reaction to csdb, i doubt it will cause any flames. And if it does I’ll support you as I agree a 100%
Tdj

[127] : 26. Jan 2004 22:38   
heh, nice to see a c64 group adopting the name tinnitus. we used that one for a noise-/darkambient combo some years ago. =)

[128] : 28. Jan 2004 11:25   
(about CSDb flame threads) While I’ve steered clear from the CSDb threads in question, I do want to say something here after reading the news: YUSS! While a flame thread can be a lot of fun as long as it’s kept harmless and merely done for the sake of sarcasm/irony/comedy, I did not like *that* flame thread and restrained myself from contributing with my personal barrel of liquid venom. I didn’t like it one bit, especially considering that it involved harmful alterations of the CSDb itself. How can someone do that? It’s as if someone in the government doesn’t like you and alters your record so that you’re officially dead. Or are called Carsten Ock from thereon. Doing stuff like that just because other people disagree with your views is immature and utterly repulsive - I’m glad that the kiddie(s) responsible is(are) kicked out of the house.
Vip

[129] : 28. Jan 2004 11:48   
"immature and utterly repulsive" ... sure you didnt want to say "1337" ? :=P
gpz

[130] : 28. Jan 2004 18:31   
Latest downloads section in C64.SK need updating.
Richard

[131] : 28. Jan 2004 19:33   
@ [130]: Is that an apply to become a c64.sk editor?

[132] : 28. Jan 2004 21:23   
Hey Roman - I’d have to agree with you about the "out of touch" feeling. Seems hard to believe that some people still act the same way they did 12+ years ago. Having read those threads brought back memories I had long forgotten, it was a good feeling. But I also couldn’t believe that some people still act in this manner after so many years. BTW - Mike held back in those postings showing that is has actually changed unlike some of the others.
Moloch

[133] : 29. Jan 2004 06:51   
"HardSID - 5th Anniversary" moved to Related News and Commodore Meeting in Vienna added to the partyscope.

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